Original Post
Hey everyone, brand-spankin' new to these forums and thought I'd open up with some artwork. I'm the artist on what will probably become a noir-styled vampire-themed 3rd person action game (what a goddamn mouthfull!). While the engine is being coded by the others on my team, I'm doing some examples of simple geometry that maps and shaders can be applied to to feel out what the engine is and is not capable of. Any thoughts? (These two use raytracing, but they might end up with adaptive cubemaps in the game if all goes well.)
(The original test object--a low-poly candlestick and shader maps for bump, reflection, illumination, and alpha)
(The stained-glass window texture for the first test level.)