Original Post
Hi, Does anyone have some easy to use polygon triangulation code? I'm trying to convert all the faces in Q3 BSP into triangles. I have a list of vertices which need organising into tri's. I need to do this so i can use it for trimesh collisions in physics libs like physx,newton,etc. I can't seem to find any decent code that would do this for me. Does anyone have any? Im under the impression there is none for straight 3D but only for 2D so it needs projecting back and forth? Cheers.