Original Post
I am currently learning D3D 9 from Introduction to 3D Game Programming with DirectX 9 by Frank D. Luna (http://www.gamedev.net/columns/books/bookdetails.asp?productid=386&CategoryID=8) and I am finding that he doesn't go very in-depth with the various aspects. Something I want to learn more about is Lighting. Can someone suggest a good article on this topic? I know how to set up lights (directional, point, spotlight) but I can't quite grasp how exactly the lighting process works (seems like it is only the vertexes that get lit, so if I shine directly in the middle of a wall, it just stays black). I am also confused about how diffuse light works and how to realistically set up some of the light settings (attenuation, fall off etc.) Is there any website that goes in-depth with this stuff? Help much appreciated!