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Forgotten Tribes

Started by Metoraf 0 replies 400+ views
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Metoraf
Metoraf
Forgotten Tribes is a real-time strategy game for the PC. Development of this game has started in the last couple of days, so it is in the beginning of the developmental process. Webiste: www.forgottentribes.co.nr Check the websites for updates and media. Info Document Forgotten Tribes ver. 0.1 Story The year is unknown, but it is upon the beginning of a new era: an era of war. A horrific disaster, unrecorded in history has occurred which destroyed the world as they knew it. The survivors restarted civilization without knowledge of the outside world. Three score years later, the five civilizations met, and began to fight for the remaining habitable regions of the world. Races Argosian Tribe : a warrior tribe built on heavy military duties. The leader that reclaimed the lands that are present day Argosia was Janjill. Joining the military in Argosia is not only seen as a duty, but is honored and praised. *UNNAMED* Tribe : a tribe based purely on order, obedience and money. On the outside, this tribe may look perfect, but its inside is riddled with corruption and deceit. Their economy is one of the best, however, and its people will do anything quickly and efficiently for any price. Their leader is the brilliant mathematician Toronukus. Game Mechanics Population Mechanics: To create a unit, e.g. a worker, warrior etc, the player must take a citizen and move him to a training center (e.g. archery range, barracks or even school to create scholars). The rate of citizen creation is directly proportional to a tribe’s food, gold income and a population’s bonuses (water sources etc.) At a birth rate of 1.00, a citizen will be created every a certain number of seconds. A maximum population will also be set to stop overgrowth of a population and avoid slowing down of the game. Buildings City Hall: Citizens are created here. View your tribe’s statistics. Archery Range: Train archers and long-range projectile-based units. Market: Trade, buy or give other users gifts. Farm: Create crops for your tribe to eat. Barracks: Train melee based and horse riders in this building. Units Swordsman: a basic unit that wields a sword and shield. Does low damage, but has medium health and armor. Archer: Basic archery unit that wields a bow and a quiver of arrows. Has low health, low armor but medium damage abilities. Fires short range arrows. Worker: Basic building unit that can construct, fix and even demolish the parent team’s buildings. Can also collect resources and work farms. Multiplayer Multiplayer will not be included in ver. 0.1, but here is a preview of what we are planning for future versions. Team battles that will include 2v2, 3v3, 4v4 and maybe 5v5 where each player takes control of a different race for realism. Capture the flag will also be an option where a team will fight to take another player’s flag (surrounded by a choice of light, medium or heavy walls). Multiplayer maps will be revealed as they are made. Other Notes There will be many additions to the game from versions 0.1 -> 1.0, however don’t think that this will ruin your game experience story wise. The missions that will be in the game will be the preludes to the main storyline that will be released. We are planning to finish the journey from versions 0.1 -> 0.9 with 5 missions (One for each of the planned races). 1.0 will bring a main story line for each of the races. Population mechanics additions: A death rate and life expectancy will also be added in time to allow a more realistic population simulation. Comments? Ideas? Please give your critisism.

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