Original Post
I was wondering what is meant in the Physx API by Islands.. Comments from PxScene.h // Generate the island of a specific actor (does not activate or deactivate any actors, just build an island) // Get number of active islands // Get number of actors in a specific island (island index from zero to getIslandCount()-1 // Get whether the island has contact with a static actor (Somewhat hackish for adaptive force, and only valid for active islands)