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render problem

Started by pasham Jan 22, 2007 at 5:16 PM 1 replies 350+ views
Original Post
pasham
pasham
when looking from some angles it looks perfect but when i start to move the camera around the place u notice water is rendered after hills so it overdraws the hills. i tried to sort the faces so the ones near to the cam rendered last. its really hard to implement it right and awfully slow. i wonder if there is methods for this problem. or am i getting it wrong?
pasham
pasham
yea that seems to be my problem.
i didnt turn it on because im a starter :)

and 'depth test' is the term for opengl i guess?
how you turn it on in directx?

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