Skip to main content
gamedev.net
🔒 Locked

Lua Binding

Started by Zorbfish 0 replies 650+ views
Original Post
Zorbfish
Zorbfish
Often people describe having trouble using Lua's built-in binding API. Is there any interest in an article that explores that API in depth using it to bind some complex piece of C++ code outright (instead of using generators)? I'm thinking it could be beneficial if I knew what some of the issues people are having difficulty with and a really nice C++ case example. So how 'bout it? Thoughts?
Emmanuel Deloget
Emmanuel Deloget
Quote:
Original post by Zorbfish
Often people describe having trouble using Lua's built-in binding API. Is there any interest in an article that explores that API in depth using it to bind some complex piece of C++ code outright (instead of using generators)?

I'm thinking it could be beneficial if I knew what some of the issues people are having difficulty with and a really nice C++ case example. So how 'bout it?

Thoughts?


That can be of interest if you don't forget that we deal with game development (ie such an article should consider lua bindings from a game developer's point of view).

My advice: go, and submit it!

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.