Original Post
I've been coding a multiplayer game, and I've run into this problem - I have a network class (holds all player/position data), and a World class (holds all object data). If the World class needs to access the Network class, how do I go about doing that? Do I: -Put a Network pointer in the World class -Put a World pointer in the Network class? I'm wondering the same thing about my input class... Thanks in advance. :)