Original Post
Hey guys! I'm currently working through the Wikipedia Tutorials on Ogre, and implementing some graphics using what im learning on one of my own projects. I just have a quick question. In all of the tutorials the author sets textures in the following manner: ent->setMaterialName("Examples/Rockwall"); The "Examples/Rockwall" is apparently a texturing script. I was just wondering how I use one of my own textures instead? I originally tried replacing the "Examples/Rockwall" with the filename of my texture, but alas no luck. Thanks for all the help, its very much appreciated! James.