Original Post
Project name: StreetStalkers Common Questions: What is the game? This game is a massive multy online simulation street racing game. Why create this game? Were creating this game becuase we feel like the old games bore us, we just need a game that will stay with us forever. Were creating this game becuase we love street racing games, these games on today's market are all just the same as any other. Where does the game take place? This game takes place on it's own planet, everything wil be design'd the way we wan't it. What do I control? The player will controll his car with either a wheel or his keyboard, you can go were ever you want, when ever you want. you get to control your team, shop, track layouts and parts. How many characters do I control? A player can control up to 4 cars, these cars can begin on any side of the planet. A player can switch between his cars, by logging out and back in. What is the main focus? The main focus is having loads of fun, to be someone big in a world were everyone wants to be the best Driver. While making street racing save and still feel you are someone, someone that can do things he can't normally do. What’s different? The difference is that it is online everyone want's to show there skills and cars to others, this cannot be done with normal street racing games. Its the simulation that wil maken the biggest difference, players wil have to learn how there cars wil behave with so much power. Target aim: Retail. Compensation: If we make money, you make money, i got all the connections to make this game big. Technology: Ogre3D physX ReplicaNet (still not sure about this one, depens on the programmer we find) X-Speed Engine is an engine started by Xpoint, this was our programmer but he had to give up programming. It's created for speed, easy use and high-end graphics. Current features are: Easy to load models using Ogre's .mesh format. Easy to create physical objects. Clear and powerful material system. Dynamic engine structure. Dynamic event system. Intergrated HDR lighting. GUI system using CEGUI. Scripting system using AngelScript. Intergrated input system. Game state management. Talent needed: C++ Programmers atleast 4 years experience Team structure: 3D modeller 5 years experience Artist 3 years experience Im the project leader also the brains of the game design, il do anything to make this game make it to the end. Website: Still under development Contacts: add me to msn, email me or reply here. sa030311@hotmail.com Additional Info: Screenshots of the actor editor, this is the tool for modellers to see how there object look like ingame.
This oval track is gonna be part of the test ground. Feedback: Any, just don't tell me it doesn't look good. [Edited by - boydverbeek on January 30, 2007 7:27:12 AM]