Original Post
The other day a read somewhere about efficient programming in 3D. I've read that triangles are more efficiently computed than polygonal faces because the triangles poitns are coplanar, and I'd like to know if this is true. It's a good idea to try to develop all the meshes in a game using triangles? it's better the triangle strip? and if there are a lot of triangles against a little of polygonal faces? I'm developing a game and I'd like to know the best way to develop it as more efficient as possible, if you can give some hint (not refering to glHint), or point me to the wright direction please... Please help me I'm confused!!!! xD Thank you all and sorry for my bad writting