Original Post
HRESULT ProcessVertices( UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags ); I am a newbie for D3D. Could anyone tell me what this function is for, when I should use it. Better with an sample code thanks.