Original Post
Im rendering my scene to a texture using frame buffers. The color map works fine, but the depth map fails i tried to bind a texture to the depth to the framebuffer, but that didnt work. so now i have attached a render buffer so that the depth test will work. i need to get the depth data into a texture, since i can make some pretty cool effects that way. can i in some way properly attach a texture to the framebuffer, or can i convert the data in the render buffer into a texture?