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Official documentation for vertex buffer objects?

Started by all_names_taken 1 reply 500+ views
Original Post
all_names_taken
all_names_taken
- Where can I find the full primary source documentation on the vertex buffer objects (VBO) extensions? I need documentation regarding using it in combination with shaders, in combination with indices, how to handle using many different vertex formats, and how to use it as a dynamic vertex buffer as opposed to a static vertex buffer - Who/which company is responsible for making/updating the VBO extension? - Do I need special installations/libs/dlls or similar to be able to run an already compiled program that uses VBOs? - Do I need extra headers/libs (outside the normal GL headers) to compile something that uses VBOs? Thanks!
bakery2k1
bakery2k1
Quote:
- Where can I find the full primary source documentation on the vertex buffer objects (VBO) extensions?

OpenGL Extension Registry. Specifically, vertex_buffer_object.txt.
Quote:
- Who/which company is responsible for making/updating the VBO extension?

VBOs are an ARB extension to OpenGL, they are thus "controlled" by OpenGL ARB.
Quote:
- Do I need special installations/libs/dlls or similar to be able to run an already compiled program that uses VBOs?

Your existing video card drivers should support the extension.
Quote:
- Do I need extra headers/libs (outside the normal GL headers) to compile something that uses VBOs?

You probably need the "glext.h" header - downloadable from the extension registry.

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