Original Post
- Where can I find the full primary source documentation on the vertex buffer objects (VBO) extensions? I need documentation regarding using it in combination with shaders, in combination with indices, how to handle using many different vertex formats, and how to use it as a dynamic vertex buffer as opposed to a static vertex buffer - Who/which company is responsible for making/updating the VBO extension? - Do I need special installations/libs/dlls or similar to be able to run an already compiled program that uses VBOs? - Do I need extra headers/libs (outside the normal GL headers) to compile something that uses VBOs? Thanks!