Original Post
Hi all, I managed to come up with my textured quad on untransformed 3D space.. However, my textured quads are created to face the -Z axis (ie facing the camera at origin) I know that billboards are actually textured quads that faces the player all the time ... May I ask, how can I achieve this? Do I rotate the textured quads in the opposite direction of the camera every frame? Please advise. Thanks, thrawn80