Original Post
This recent attack has wafted up old memories for me of the stereotypical cinematic hacker. They're always frantically chattering away on some multi-tiered keyboard setup, zooming through a spectacular 3D "mainframe." And there's never enough time. What hackers have appeared in games throughout the years? Of course there's the hacking ability in Deus Ex, which added a broader style of gameplay. There are the hackers in C&C Generals, who get you lots of money. I'm stuck after those two; it seems the character-type hasn't been used as much as it could have been. How would you design a hacker video game? Would you be the hacker, or would you be some kind of anti-hacker force? Would you hollywood-ize it?