Original Post
I've just written my own input component in DirectX which replicates a lot of the functionality of the respective Windows component using ID3DXFont. The only thing it's missing is text selection... is there an effective way to handle text selection? Also, for the blinking position cursor I've just been using the character "|" and hiding/showing it, which looks fine on the end of the text, but in the middle of the text it offsets everything after it to the right. Is there a way to get the blinking position cursor, or will I have to resort to some kind of workaround? Thanks, Marshall