Original Post
I was wondering if someone could help me real quick with my skinned animation system. The basic system works fine. The character is being updated correctly and you can see him animating. The problem is that he is not being lit correctly, which leads me to believe that I am not updating the normals correctly. Does anyone know the correct way to do this? I tried using essentially the same method used for transforming the vertex position but that approach doesn't make sense to me (and doesn't work either :P ). What transforms need to be applied to the normal?? Thanks, erik