Original Post
I have a question on positioning of shadow maps within games. I currently have a simple system that works, as shown in the picture below: http://i105.photobucket.com/albums/m230/Boruki/dimensia84.jpg However, the point of projection is fixed over the player model, which means that only things quite close to the player model get shadowed. What do most people do to shadow entire scenes? I've been looking around at other shadow mapping tutorials and such, but most use a fixed position. Thanks for any help/suggestions in advance.