Advertisement

Payment for art work.

Started by February 16, 2007 02:40 PM
-1 comments, last by Drigovas 17 years, 10 months ago
I might as well just be honest with myself; I'm a terrible artist. But that isn't my major point of experience, I'm primarily experienced with code. I can draw well enough on paper, but 3d models, texturing, rigging, and drawing my mouse is a joke. So recently I've been considering paying for art work. Finding people around the internet and schools who are interested in turning concept art and sketches into 3d models, textures, animations, whatever. Obviously a 3d model of a chair is less complicated than a fully articulate character with textures and a skeleton, and a price should reflect that difference in difficulty and time spent. So I come to you, oh great art community, for advice in what is a respectable rate for commissioning art work. Obviously payment will be broken down into several categories. What is a fair way to determine the price that is appropriate to be paid for a given bit of work? Just as an approximation, what would be appropriate for some of the following? [all from provided concept art] A static, low poly, dining room chair [simple figure]. UV's defined to a sketch texture. A static, low poly, figure of the Lincoln memorial [complicated figure]. UV's defined to a sketch texture. A simple skin for a specified and provided skeletal rig. UV's defined to a sketch texture. Creation of a skeleton and animations [separate if necessary, like $A for skeleton and $B per animation]. [no skin] Final static texture for a provided mesh, from a provided sketch texture. Obviously there are more catagories, and all answers would be in the form of broad generalizations, but I'm trying to get an idea of what is to be expected when paying for artwork, and specifically paying for the different types of artwork. Thanks for all of your time for the input.

This topic is closed to new replies.

Advertisement