Original Post
I'm just curious, how many of you play a mud or run a mud? I jointly run one with a friend and before that I played it under the previous administration for a few years.
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Original post by xanin
Interesting. I'm honestly surprised to see any responses on this at all. For those of you who are working on your own, are you planning on setting it up for the public and actually running it, or is it just an amusing exercise to build an engine and leave it at that?
Quote:Speaking of which, how tough do you think it would be to do an avatar-chat front-end, ala the Unity avatar chat at http://www.moock.org/unity/uchatavatar/
Original post by Mithrandir Quote:
Original post by xanin
Interesting. I'm honestly surprised to see any responses on this at all. For those of you who are working on your own, are you planning on setting it up for the public and actually running it, or is it just an amusing exercise to build an engine and leave it at that?
I honestly have no idea. It's just something that I've always wanted to do, and for some reason I feel motivated to do it at this time, even though I know the concept is hideously out of date.
However, I have been designing the engine with possible future graphical additions in mind.
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Original post by Mithrandir
I'm currently working on a C# MUD. Still in the second week of programming though, so I don't have much to show for it besides the network engine.
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Original post by BradDaBug Quote:
Original post by Mithrandir
I'm currently working on a C# MUD. Still in the second week of programming though, so I don't have much to show for it besides the network engine.
Will you be writing anything about it? Lessons learned since Mud Game Programming or something like that?
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Original post by johnhattan Quote:Speaking of which, how tough do you think it would be to do an avatar-chat front-end, ala the Unity avatar chat at http://www.moock.org/unity/uchatavatar/
Original post by Mithrandir Quote:
Original post by xanin
Interesting. I'm honestly surprised to see any responses on this at all. For those of you who are working on your own, are you planning on setting it up for the public and actually running it, or is it just an amusing exercise to build an engine and leave it at that?
I honestly have no idea. It's just something that I've always wanted to do, and for some reason I feel motivated to do it at this time, even though I know the concept is hideously out of date.
However, I have been designing the engine with possible future graphical additions in mind.
Seems like it'd just be a matter of sending "hidden" messages like "user Zippy moves to x=100 y=50", then also sending everyone's position information to clients who join the room.
Just musing.
Quote:Interesting. Can you get cache miss rates for the two cores? It seems likely that a worker thread would have much better locality than a pool of threads.
Original post by Mithrandir
It's kind of funny that even with 500 connections, my CPU usage was peaking at 55-60% (50% for the core that the worker thread was running on, and 5-10% for the asynchronous sockets in the threadpool).
Quote:You might find the table in Sample Chapter from Network Programming for Microsoft® Windows®, Second Edition by Anthony Jones and Jim Ohlund interesting.
Original post by Mithrandir[...]It's kind of funny that even with 500 connections, my CPU usage was peaking at 55-60% (50% for the core that the worker thread was running on, and 5-10% for the asynchronous sockets in the threadpool).
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Original post by Zeraan
I'm currently playing dragon swords. It's a fun medieval RPG. Newbie-friendly too!
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Original post by Hedos
I started a MUD in Lisp. It never reached much past the chatroom stage, though :)
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