Original Post
Basically I need to create and display vertexbuffers using data which is dynamically received at different points of the program, that is, I receive points and display them using vertexbuffers. The problem is that I'm a DirectX noob, and every vertexbuffer I create, regardless of where it is in the class structure, has the structure of the vertexbuffer created in the OnCreateVertexBuffer function. I've tried a whole bunch of things to resolve this with the end result being either nothing being drawn or that one vertexbuffer. Does anyone know how to display multiple vertexbuffers, with points generated as the program is running?