Original Post
I'm working on the algorithm for event-driven collision detection. The problem is described below: Assume there are two circles in a 2D space. Given their positions, velocities and accelerations, find when do they collide. If the return value i.e. the time is negative, they won't collide. If the time is zero, they're overlapping or touching. With the use of some circle's properties and the Cosine Rule, my current algorithm can tackle this problem only if the two circles have no accelerations. The problem become much more complicated or maybe impossible to solve when acceleration is taken into consider. Could someone help, please?
