Original Post
I want to be able to use a stack data collection, but to store game states. That is, a menu screen would be a state "superimposed" over the game state. So that the game continues to run, but there's a transparent menu drawn over it. I don't want to use unsafe code... and I'm not all that familiar with a safe (ie - c#) way to do a stack. I'm very familiar with the c++ implementation, however. This would help a bunch! Thanks.