Original Post
Hello gents! Just thinking about implementing Shadows into my game, and i try to figure out which of the fast-implementing techniques could be easily adopted to such screen: http://tinyurl.com/2opuad http://tinyurl.com/36qv8u Engine renders the scene this way: RENDER_ALL{ SetupCamera(); CalculateCameraFrustum(); EnableLights() Render_allobjects_seen_in_frustum(); DisableLights() RenderUI() } Does anyone have any idea what can be easily implemented as a shadowing technique to spawn a shadow from the sun _only_ ?