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SHADOWING

Started by anotherprogrammer Feb 19, 2007 at 11:51 AM 0 replies 800+ views
Original Post
anotherprogrammer
anotherprogrammer
Hello gents! Just thinking about implementing Shadows into my game, and i try to figure out which of the fast-implementing techniques could be easily adopted to such screen: http://tinyurl.com/2opuad http://tinyurl.com/36qv8u Engine renders the scene this way: RENDER_ALL{ SetupCamera(); CalculateCameraFrustum(); EnableLights() Render_allobjects_seen_in_frustum(); DisableLights() RenderUI() } Does anyone have any idea what can be easily implemented as a shadowing technique to spawn a shadow from the sun _only_ ?
SimonForsman
SimonForsman
Shadowvolumes or Shadowmapping.

Shadowmaps would definitly be easier to implement.

[Edited by - SimonForsman on February 19, 2007 12:02:24 PM]
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