Original Post
I was playing around on the net today and found this old article called "Object-Oriented Game Design." It describes an interesting approach to game engines where actions are separated from objects. http://www.devmaster.net/articles/oo-game-design/ and another, similar article: http://gamearchitect.net/Articles/GameObjects1.html Since the article's a bit old, and since I'm not sure exactly what the technique is called, I'm having trouble finding out more information about it. It seems like a potentially good way to handle a game (at least a single-player game, I'm unconvinced for a multiplayer FPS), but I'm wondering whether anyone else has any feelings on this sort of approach? Edit: linkified (.ED)