Original Post
What network library for .NET would you use in a simple P2P game? The game is a 2 player turn-based game and I want to minimize the use of the bandwidth. Since I'm not aware of any .NET network library that implements a NAT punch-through, I guess i will have to do with only allow players that manually configure their NAT table (or players that are not behind a NAT) to host a game. I've heard of: lidgren-library-network: http://code.google.com/p/lidgren-library-network/ raknetdotnet: http://code.google.com/p/raknetdotnet/ [Edited by - nixon on February 21, 2007 4:36:55 AM]