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Matrix Math

Started by nick-- 0 replies 750+ views
Original Post
nick--
nick--
Hey, I want to learn more about the Matrix Math related to View/Projection/Transformation in Direct3D. When I search for matrix related tutorials all I find is matrix multiplications, additions and stuff like that. Does anybody have a text/tutorial that explains the subject (the theory behind it)? Thanks (I also posted this message in DirectX forum and got no answer, so if this is considered cross posting, my apologies)
Alrecenk
Alrecenk
Matrix multiplication or concadenation is a big part of matrix use in 3D graphics, and matrix math is not specific to the graphics library(though it does determine what kind of vectors your using and probably provide some basic matrices).

I found this site useful when I started learning this stuff:
http://spec.winprog.org/pipeline/

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