Original Post
I am looking for a good article on how I could impliment some memory managment for my game. From what I understand calling new and delete are very expensive for games, since those calls are used all the time. What I am looking for is a way to allocate a certain size of memory (1MB) or so at a time and fill it with data. I think you know what I mean by this and would be greatful for your oppinions on the subject or if you could to point me to a good article. [Edited by - starfleetrp on February 22, 2007 5:40:45 PM]