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Skinned animation problem

Started by eirland 2 replies 650+ views
Original Post
eirland
eirland
My character's run and punch animations look fine. But his kick animation has a split second where he looks really distorted - it kind of looks like he is exploding for a second and then he's back to normal. I think it might be that I'm using linear interpolation with matrices... But I'm not sure. Any ideas? Thanks, erik
therealremi
therealremi
"My character's run and punch animations look fine. But his kick animation has a split second where he looks really distorted"
Nobody will tell you what's wrong on the basis of this description:D

"I think it might be that I'm using linear interpolation with matrices"
For rotation use spherical interpolation of quaternions, for position linear interpolation is OK.
eirland
eirland
Yeah, I may have to switch over to translation/quaternion approach but I seem to have fixed the problem by renormalizing my matrices post-interpolation.

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