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BlueWave Studios Launch!

Started by Th3 7ru7h Feb 23, 2007 at 12:17 AM 9 replies 1.8k views
Original Post
Th3 7ru7h
Th3 7ru7h
Hello everyone. Well after studying for awhile in C# and XNA and doing some great tutorials, I decided to actually build a team/company to bring a project to life. Working towards development mainly on PC and releasing Xbox 360 versions of the game later. I have ran a team quite well for other projects which I will not state on these boards due to the fact it was quite underground projects. I have wrote up a document which is located below that will explain what is going on in this company. Please feel free to read over and contact me if you have any questions or concerns about this information. I hope to find a few people that are interested in this company and hope to hear from them soon. Thanks GameDev community and I hope that this company will inspire you all! ---------------------------------------------------------------------- Game Company: BlueWave Studios Company Founder: Kevin Walters [Th3 7ru7h] Company E-Mail: [Unknown At This Time] ---------------------------------------------------------------------- Company Information:... BlueWave Studios was founded and created for bringing the next generation of gaming to life using the new XNA Framework developed by Microsoft. BlueWave will start a project and finish the project and even continue to develope updates for completed projects to always have something to do on older projects. BlueWave is here to not only compete but combine with other [indie] companies out there to show our work and software we are developing. We are here to satisfy our community and let them bring their ideas to our projects. Get ready for the next-generation of gaming. ---------------------------------------------------------------------- Game Creation Software:... [1] Microsoft Visual C# Express Edition [2] Microsoft Game Studio Express [XNA Framework] ---------------------------------------------------------------------- Team Structure:... [Producer/Project Lead]: Kevin Walters [Th3 7ru7h] [CO-Producer]: [NEEDED] [C#/XNA Programmers]: [NEEDED] [2D/3D Artists]: [NEEDED] [Audio Artists]: [NEEDED] [WebMaster]: [NEEDED] We need all of the following containing the [NEEDED] heading. As of right now the team is just getting started before anything is started. All programmers at least need to know one of the following, C#, XNA, or both which is even better. Artists will need to be familiar with game development using various tools such as Photoshop or even 3D Studio Max and Maya. WebMaster position is available to anyone that is great with website development containing all of BlueWave's archives and development information for the community. ---------------------------------------------------------------------- Contact Information:... [E-Mail]: Th37ru7h@gmail.com [Also Used For MSN Messenger] If you choose to contact me please include in the title concerning BlueWave Studios so I know that it's an important E-Mail. I will respond to you ASAP and thank you. ---------------------------------------------------------------------- Team name: BlueWave Studios Project name: None at this time. Brief description: None at this time. Currently looking for members. Target aim: Freeware/Retail Technology: Programming Language: Visual C# Express Edition FrameWork: XNA Framework / XNA Game Studio Talent needed: [Producer/Project Lead]: Kevin Walters [Th3 7ru7h] [CO-Producer]: [NEEDED] [C#/XNA Programmers]: [NEEDED] [2D/3D Artists]: [NEEDED] [Audio Artists]: [NEEDED] [WebMaster]: [NEEDED] Team structure: [Producer/Project Lead]: Kevin Walters [Th3 7ru7h] Website: None at this time. Currently recruiting for this area. Contacts: Th37ru7h@gmail.com [Also used with MSN Messenger]
nsmadsen
nsmadsen
Hi Kevin,

At the risk of sounding rude (and I don't mean to) I wouldn't use the word "launch" in your title just yet. Maybe I'm reading too much into the word, but to me that implies that you already have a crew ready and already have a project in the works.

Since BlueWave Studios only consists of you right now and has no projects at this time, you're gathering a crew right now.

Also, you don't mention anything about compensation in your thread. Are you expecting people to join and work for free until things get rolling, or are you already funded or are you all working for free.

I wouldn't call yourself a company just yet- get a good crew together and start building something. Prove yourself as a crew and then start promoting your launch. Doing it too early feels like empty promises and you don't have anything solid to back up your claims.

Do you have any game ideas yet? If so, those are not mentioned either. You do mentioned wanting to do next-gen gaming, but not what kind of genre. First person shooters, horror, RPGs, puzzle, etc.

Again, I'm not meaning this to be rude, but we all know how many "companies" or groups start up on Gamedev.net promising to be the next big thing and about two months later....nothing. All of the group members have moved on and the project is dead.

I wish you the best of luck!!!!
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios

Austin, TX
Hirowig
Hirowig
No, he just means that his studio is basically ready for employees. He's trying to say that his studio is finally done.
GroZZleR
GroZZleR
You shouldn't refer to yourself as a company, since you're not paying anyone.

You shouldn't refer to yourself as a producer, since you're not putting up any money (the producer's job).
nsmadsen
nsmadsen
I agree with GroZZleR. I think too many people throw these words around without realizing what they really mean.

If a group of people get together, pick out a cool sounding name....that doesn't make them a company. Once you have a product and/or service that you render to people, some amount of money has exchanged hands for those products and/or services and you file your taxes as a company THEN you are a "real" company. Otherwise anyone can make a "company" that doesn't make any money or offer any commerical service or product.

I'm not dissing these indie groups- but don't misrepresent yourselves. You're a group making a game, which is great! You're not a company. Companies offer salary and/or benefits and have a whole other set of hoops to jump through.

For example: how many posts have we all seen on Help Wanted saying "now hiring!" So you open the post and then you read that the job is for free and there is no compensation. That isn't hiring its a call for help, volunteer help.

Again, at the point of being redundant, I'm not dissing any of these actions! Just call them what they are- use the right terms.

Just my thoughts.
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios

Austin, TX
Th3 7ru7h
Th3 7ru7h
I'm sorry. Well see I will be putting money into the company but only for the important things since the software is freeware. I will be putting up money for the website and any other useful tools that we may need. I don't mean to call us a company saying I have members, I mean that we are ready for the recruiting part. I thank you all wishing me luck and everything. I don't want to say what kind of games that we will be making such as genre because like I stated, thats up to the team and not only the team but the community, but it will be next-gen games. Thank you for all your support community. Oh and I don't take you being rude nsmadsen your just stating your oppinions. Everyone has them lol!
nsmadsen
nsmadsen
I really appreciate your maturity!! (Others on this site might not have taken my constructive criticism as well!) I've done alot of work audio-wise and will be happy to give you advice if you ever need it.

Good luck with the recruiting!
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios

Austin, TX
Th3 7ru7h
Th3 7ru7h
Quote:
Original post by nsmadsen
I really appreciate your maturity!! (Others on this site might not have taken my constructive criticism as well!) I've done alot of work audio-wise and will be happy to give you advice if you ever need it.

Good luck with the recruiting!


I will be keeping that in mind nsmadsen. Again appreciate all the help you are providing me. I will begin a few short projects for my portfolio soon to let other know who they are working with. Thanks again nsmadsen.
Th3 7ru7h
Th3 7ru7h
The First Draft Document...

Creators:
Company Name: BlueWave Studios
Company Motto:
Company Contact:
Kevin Walters- Th3 7ru7h (Th37ru7h@gmail.com)

:
To anyone that read's this document, please note that all of this information is official
information of our game draft and more details may possibly change. The story located below
this document is just a short sample of how we want the story to tell in the game. There
is more specifics about the story they are just not located in this document. We will be
willing to offer the full story of the game to anyone that is intrested in this project.
Our company, BlueWave Studios, enjoy's creating projects such as this one and we will
continue create many more. If you are intrested in this project please send an E-Mail to
Th37ru7h@gmail.com or call Kevin at ******** and we will get back to ASAP.
Thanks and we hope you like the idea of this project!
------------------------------------------------------------------------------------------

-Project FPS 1
------------------------------------------------------------------------------------------

-Undecided...
------------------------------------------------------------------------------------------

-FPS (First Person Shooter)
------------------------------------------------------------------------------------------
<# Of Players>
-1 Player
-2 Player Co-Op
-4 Player SplitScreen
-12 LAN Play
-12 Online Multiplayer
------------------------------------------------------------------------------------------


-M4 (Machine Gun) x2 (40) (77)
-M16 (Machine GUn) x2-x4 (40) (81)
-AK-47 (Machine Gun) x2 (30) (78)
-M-60 (Machine GUn) x2 (100) (63)
-MP5 (Sub-Machine Gun) x2 (30) (80)
-M1 (ShotGun) x2 (8) (57)
-M82A1 (Sniper Rifle) x4-x8 (5) (95)
-9MM (Pistol) x2 (15) (72)
-Combat Knife (Throwable) x2 (5)
------------------------------------------------------------------------------------------

-M4 PWR:84 ACC:74 RNG:75------=77
-M16 PWR:82 ACC:82 RNG:80------=81
-AK-47 PWR:86 ACC:76 RNG:72------=78
-M-60 PWR:90 ACC:59 RNG:39------=63
-MP5 PWR:79 ACC:86 RNG:76------=80
-M1 PWR:96 ACC:47 RNG:27------=57
-M82A1 (Sniper) PWR:98 ACC:92 RNG:94------=95
-9MM PWR:72 ACC:76 RNG:70------=72
-Combat Knife (Throwable)
(Power) (Accuracy) (Range)

------------------------------------------------------------------------------------------

-Frag Gernades -Explodes upon Impact. (Gernade On Timer)
-(Fire) Gernades -Explodes upon Impact and bursts into flames. <2.5ft Radius Flames>
-Flash Gernades -Explodes upon Impact and temp. blinds and impares hearing.
-Smoke Gernades -Explodes upon Impact and creates cloud of smoke for cover.
-Paint Gernades -Explodes upon Impact and releases paint to track people.


-Night Vision Goggles -Tool used to see into the night.
-Thermal Vision Goggles -Tool used to see heat signatures.
-Body Armor -Tool used to better-protect the user with a vest.
-Cameras -Tool used to better-security users area.
------------------------------------------------------------------------------------------


-Optimatch Server Ladder System
------------------------------------------------------------------------------------------

-Yes + User Created Content
------------------------------------------------------------------------------------------

-Map Creation Software
-clan Creation & Manage System
------------------------------------------------------------------------------------------

-Deathmatch
-Team Deathmatch
-Capture The Flag
-Infiltration
-Demolition
-(More To Come)
------------------------------------------------------------------------------------------


-A: JUMP
-B: PREVIOUS WEAPON
-X: RELOAD
-Y: NEXT WEAPON


Left Joystick Click: CROUCH/PRONE/STAND
Right Joystick Click: CLICK TWICE FOR SELF-CENTER TARGET


-LT: SECONDARY FIRE
-RT: PRIMARY FIRE
-LB: WEAPON WHIP
-RB: WALKIE-TALKIE TOGGLE ON/OFF (ONLINE CHAT)


-UP: PICKUP WEAPON
-DOWN: DROP WEAPON
-LEFT: TOGGLE GERNADES
-RIGHT: USE TOOL
------------------------------------------------------------------------------------------


-Ein (Good Guy)
-Kaiga (Bad Guy)
-Amy (Ein's Righthand Girl)
-Zic (Kaiga's Righthand Guy)


-Elite Special Forces (Good Side)
-Elite Militia Forces (Bad Side)



Ein and Kaiga, two young soldier's and friends that have been working for ESF
for over 5 years. Kaiga is a huge troublemaker and got into alot of trouble for
distrubuting weaponry to citizens on the streets. Kaiga was discharged from ESF and
wanted Ein to leave ESF and help Kaiga start up his own Militia. Ein declined and
stayed with ESF and from then on Kaiga was against Ein. After a few months, a huge
attack was displayed in the main military base of ESF. After hours of war, Ein
searched for survivers of ESF but instead ran into Kaiga finding out that he was the
cause of this attack from Kaiga's Militia known as EMF. Ein was enraged with fury
and knew he had to put an end to this War.
------------------------------------------------------------------------------------------

-Jumping Out Of Airplanes.
-Shooting handles off of doors to create easy access to areas.
-Being able to adventure places besides mission objective areas.
-Being able to shoot through walls.
-Everything is destructable.
-Very Advanced A.I.
-Beind able to heal a wounded soldier.
-Online Mode to be fast pace like Soldier of Fortune 2 Double Helix for Xbox.
-When playing co-op, NPC also speaks and creates objectives for 2'nd player.
-Being able to call in nuclear airstrikes.
-Being able to advance command your troops.
Drizzt9
Drizzt9
Looks interesting but it also looks kind of like another copy fps...
Th3 7ru7h
Th3 7ru7h
I wrote that document mid last year. There will be alot of changes and new features for it too so yeah. Just a rough draft.

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