Original Post
Well, this may sound stupid but this is happening in our studio in recent days where some of the gameplay programmers are raring to get into engine level code and all that. We are trying to convince them that gameplay programming is much more challenging and non-monotonous but they want to get into core Direct3D and all that. I just thought of taking industry views on this as to which one is more challenging Direct3D programming or gameplay programming or why gameplay programmers are equally, more or less important than the Direct3D programmers. I'm sure industry views will help me. Thanks in advance...