Original Post
I've recently been given a new model/animation from my artist. I've been wrestling with my exporter for about a day now trying to figure out why he won't animate correctly in-game. My animation system uses soft-skinned animation on the GPU and works totally fine for the first character that was given to me. Everything about this one looks right too - his joints display and animate correctly. His bind pose mesh/matrices look right. But as soon as I try to apply an animation to him he goes bonkers. This leads me to believe that my influences/weights are wrong. I'm pretty much out of ideas to try - does anyone know what could cause my influences/weights to be messed up?? thanks -erik