Original Post
Hello everyone, I'm having problems getting GLFW to work. I compiled it following the steps from this thread: http://www.gamedev.net/community/forums/topic.asp?topic_id=316102 and I'm running WinXP and MSVC 2005. After some debugging I have found that it's the function _glfwInitLibraries, called when glfwInit() is called, from win32_init.c that is failing. The call to LoadLibrary( "gdi32.dll" ) returns NULL. I have tried compiling GLFW both as static and dynamic library. Does anyone have any ideas of what might be wrong? Any help greatly appreciated.