Original Post
🔒 Locked
[java] backgroung texture with java 3D
Advertisement
I dont have the code but I would like to say, with my experience with LWJGL using textures that are not to the power of 2 DRASTICALLY reduce your frames per second. Are you sure there isnt a alternative route you could take to display your background image?.
Actually what I need is to put some 3D objects (3D arrows) on jpeg picture and save picture (as jepg) with that arrows on it.
I know to put image but it is not virtual universe and than I don't know how to mix it with virual elements. And I know how to put virtual elements but than I don't know to put background picture.
And speed is not a problem in my project.
I know to put image but it is not virtual universe and than I don't know how to mix it with virual elements. And I know how to put virtual elements but than I don't know to put background picture.
And speed is not a problem in my project.
Topic Locked
This topic has been locked by a moderator. New replies are not allowed.
Sign in to reply to this topic.
Advertisement