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[java] backgroung texture with java 3D

Started by Luka K 1 reply 850+ views
Original Post
Luka K
Luka K
I need to create virtual universe and need to put my non-power-of-two *.jpg picture as a background. Can anyone paste me simple code that will do it. For someone how knows it is probably very simple, but I have big problems with that. Thanks
The_Neverending_Loop
The_Neverending_Loop
I dont have the code but I would like to say, with my experience with LWJGL using textures that are not to the power of 2 DRASTICALLY reduce your frames per second. Are you sure there isnt a alternative route you could take to display your background image?.
Luka K
Luka K
Actually what I need is to put some 3D objects (3D arrows) on jpeg picture and save picture (as jepg) with that arrows on it.

I know to put image but it is not virtual universe and than I don't know how to mix it with virual elements. And I know how to put virtual elements but than I don't know to put background picture.

And speed is not a problem in my project.

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