Original Post
Hi Guys, Been watching this forum, but didn't see much activity on this subject, so I posted in the noob section ;) My Original post in noob section Having problems with Hexagon tiling and need some tips. I have read a few articles and a few on DirectX, but I am building my engine in OpenGL from scratch, So trying not to use any 3rd party libraries and stuff. So if anyone could spot my problem at the above link, or point me in the direction of a good OpenGL tutorial on the subject would be great. Since this is the backbone of the tiling engine, I need to get this right. I'll be ok with the rest of the world stuff and movement I'm sure ;-) Cheers guys
