Original Post
I had heard that the fixed-function pipeline of OpenGL is in the process of being depreciated. I know things like lights, fog, glBegin/glEnd will get the axe, but what others things are on the chopping block? With that in mind, would it be wise to be switching over to a purely programmable pipeline in my own work? If so, can anyone make any recommendations? On a side note, can anyone point me to a place that explains Pixel-buffer objects? I have not had much luck finding info on how they work, or what they're good for. Thanks. :)