Original Post
Well I have carried out a search and I couldn't seem to find a thread on programming for the PS3 so I thought I would just start one. Okay first of all I am going to post some links. IBM - Intro to Linux on PS3 IBM - SPE on PS3 IBM - Communication between SPE PPU The first article shows you how to get Yellow Dog Linux up and running on your PS3. It also gives you some basic code for the SPE and PPE. The other articles expand on the introduction given in the first article. We have seen the basics of getting applications working with the Cell on the PS3 so what about graphics. The bad news is that Sony have not released an API to access the RSX(graphics processor) so there is no hardware accelerated graphics. Notice I say hardware accelerated graphics, we can actually gain access to the frame buffer(/dev/fb0). This means that we can open this up like any other device in Linux and start writing to it, one member of the PS2 Linux community is going to write a rasterizer that runs some of the calculations on one of the SPEs. PS3 frame buffer tutorials I for one think this console generation is very exciting for us Hobbyist, Students, Indie Developers as the console manufacturers have opened up their hardware for development for us mere mortals(PS3 running Linux or Xbox360 with XNA). The only problem I have not had a chance to try some of this coding out since the PS3 is not released until the 23rd of March(UK and EU), so in the mean time I have been doing some coding on the Fedora Core 5 with the IBM Cell Simulator. This allows me to play about with code for the Cell without having the hardware. I hope some of you guys have found this interesting. Thanks, Brian