Original Post
Hi there! I am sure this topic has been revised many times... but not recently up to what I checked. Well, I visited almost the entire net and found of old unuseful code (like an excellent wrapper to IJL, which is now not free, so I cannot find it anywhere, and other static libraries that only compile in VS6 but not VS8). Please guys, I am kind of really extremelly desperate! haaha (I don't know if you get my point... ) But I have spent the last 15 hours trying to add a JPEG loader so that I can then pass the bitmap data to OpenGL. None of all the codes I tried were a succesful compilation under Visual Studio 2005. I managed to make them work in VS6, however, once I upgrade, the code is useless, since I get linker and compilation errors because the .lib files are not meant to be user under VS 2005. I looked at other messages from forums (the newest I found was from 2002, and only one from 2005) and said that an alternative was to use "Devil" library or some other heavy libraires. However, I don't want to load all those big stuff to just use JPEG load. I want something easy to add to my current code. I went to the Independent JPEG Group's page (or something like that) and their last update is from 1998, and their sources are in VS6, no wonder they don't work in VS8. I also download the sources of the libraries and they are like thousands of sources in some cryptic undesciphrable code.... Could anyone please tell me where I can find a JPEG wrapper and library to use in my OpenGL engine that works in VS 2005?! (I just need bitmap data, width, and height). Thanks so much everyone!!!! Cheers! Rod