Original Post
I need to impliment shadows into a simulation. The scene would be classified as an outdoor scene. The problem is mostly the requirements. I need it to run fast on low end computers. Maybe a semi recent labtop with an integrated video card. The camera is completely free to move anywhere in the scene. It needs to support point lights, spot lights, and directional lights. All light parameters are user specified. Things should self shadow. The ground will not be a simple plane. I won't self shadow the ground, but I can't get away with planar shadows at all. Some of the meshes might be very over tesselated. I don't know what meshes will be in the scene. Multiple shadow casters is not a requirement, but it's something I'd really like to have. The scene will contain few static occluders. This is kind of a silly question, I know. Of course I have my own ideas in mind, but I thought I'd shoot it out here to see if I could pick up any new ideas. [Edited by - stanlo on March 3, 2007 3:26:43 AM]