Skip to main content
GameDev.net gamedev.net
🔒 Locked

Awesomo!

Started by oliii Mar 3, 2007 at 6:08 AM 9 replies 2.5k views
Original Post
oliii
oliii
Another cool walking robot! Still not exactly ready to take over the world, but keep trying! Some people have all the fun [grin]
Everything is better with Metal.
Diodor
Diodor
Dexter Walks. Paul Graham explains it's the first time for a walking robot to balance dynamically, like people do.
oliii
oliii
"target=new>He jumps!


Very impressive and very funny! Maybe I won't be laughing so hard in 30 years time :) Astonishing stuff really.
Everything is better with Metal.
Steadtler
Steadtler
Quote:
Original post by Diodor
Dexter Walks. Paul Graham explains it's the first time for a walking robot to balance dynamically, like people do.


Cool! I was studying biomechanics a while ago, and I was wondering when somebody would finaly achieve this. This ones looks like it has a bad case of Parkinson, but that should be solved fast enough from now on.
Diodor
Diodor
Quote:
Original post by oliii
"target=new>He jumps!


Very impressive and very funny! Maybe I won't be laughing so hard in 30 years time :) Astonishing stuff really.


Incredible how they can do that so soon after barely getting walking right. Can't wait to see it running.
oliii
oliii
One thing that would be cool, and possibly cheaper, would be to simulate a walking robot such as this one. I bet it could learn a whole lot faster too.
Everything is better with Metal.
daniel_i_l
daniel_i_l
-One thing that would be cool, and possibly cheaper, would be to simulate a
-walking robot such as this one. I bet it could learn a whole lot faster too.

check out this:
artificial humanoid

Seeing that made me want to try to do something similar, how hard do you think that is?
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the internet, we know this is not true." -- Professor Robert Silensky
Steadtler
Steadtler
Quote:
Original post by oliii
One thing that would be cool, and possibly cheaper, would be to simulate a walking robot such as this one. I bet it could learn a whole lot faster too.


Such simulations exists in biomechanics and ergonomics. As long as you are taking a serious approach, and not do something dumb like trying to control everything with a neural net, its not too hard. The biggest difference is that, in a simulation, its easy to estimate your center of gravity and your motion. If you read that guy's webpage, the biggest problem they had was not the actual control, but rather that they didnt have gyros that were precise enough. They had to make their own, so that the robot could be aware of its own motion and situation.
Zeraan
Zeraan
Quote:
Original post by daniel_i_l
-One thing that would be cool, and possibly cheaper, would be to simulate a
-walking robot such as this one. I bet it could learn a whole lot faster too.

check out this:
artificial humanoid

Seeing that made me want to try to do something similar, how hard do you think that is?


I was laughing my head off at that video! Whoa... That was funny! Whew!
Kaze
Kaze
Quote:
Original post by Steadtler
Quote:
Original post by oliii
One thing that would be cool, and possibly cheaper, would be to simulate a walking robot such as this one. I bet it could learn a whole lot faster too.


Such simulations exists in biomechanics and ergonomics. As long as you are taking a serious approach, and not do something dumb like trying to control everything with a neural net, its not too hard. The biggest difference is that, in a simulation, its easy to estimate your center of gravity and your motion. If you read that guy's webpage, the biggest problem they had was not the actual control, but rather that they didnt have gyros that were precise enough. They had to make their own, so that the robot could be aware of its own motion and situation.

strap a wiimote to every part of the robots body
EDIT:
now i want to build a wiimote driven robot, the accelerometer's could give feedback as to its motion, the buttons could be wired to touch sensors on the side and the force feedback wired to the motors, then it could be controlled remotely by a program on a bluetooth enabled laptop.
EDIT:
this would be cool for a battle-bot or something, not only would it greatly simplify construction but you could make the input semi automate complex commands like turn or dash-attack and use any off the shelf game controller to operate it.

[Edited by - Kaze on March 5, 2007 3:58:48 AM]
ChurchSkiz
ChurchSkiz
Watching that thing reminded me of Animatrix. DESTROY IT NOW OR IT WILL STOMP ON OUR RACE!

Oh yeah and that standing neural network thing had me cracking up, I want to see more.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.