Original Post
Just looking for some quick help with SDL_Thread. It doesn't seem to like my code, I've read a whole lot on it and have written it just like the examples. Here is the line where I declare the thread. thread = SDL_CreateThread(playMovie, NULL); <-- this is the line causing the error. Here is the function, whether the SMPEG_play is commented out or not makes no difference. int video::playMovie(void *data) { //SMPEG_play(this->movie); cout<<"Thread worked."<[Edited by - rluck on March 8, 2007 6:17:15 PM]