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Quad Based Wireframe
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Nope. I belive that under the hood, wierframe mode is done by rendering lines (or triangles) around the edges of primitives anyway.
DOing it manually is going to be your best bet.
DOing it manually is going to be your best bet.
If you have the original model available, in 3DS MAX (and undoubtedly in other packages) you have some UVW map option that will map a texure onto quads of a mesh. It's been some time since I used it but in MAX 5, I think it's the 'XYZ to UVW' option. Used with a correct texture (just an outline of a square) it can be used to get a retro-like effect like the one below. By using alphatesting on the center of the texture, you can make it a real wireframe.

And yes, I just had to show it off yet again [wink]

And yes, I just had to show it off yet again [wink]
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