Original Post
Hi, I am using ".x" meshs for maps in my 3D engine. But i have some problems about RAM usage. For using 12 Mb .x mesh (with textures 21 Mb) my engine fills 183 Mb of Ram. I did some tests with the same mesh on Directx SDK samples and the results are nearly same. In the game project i need to use much bigger meshs for maps and i have to solve that performance problem. I need to minimize of Ram usage or need something like content streaming; like dynamicly loading and cleaning the Ram during the game play without loading screens. Does anyone has any idea about it ? Thanks.