Original Post
Hi, I have been reading up on this function, but I have not been able to find much. I need to know how it works, and how it transforms a point by a matrix. I read a post here about a conversion, and using this conversion I appear to get some correct results. But the thing I want to find out is why my D3DXVec3TransformCoord call spits out a point (1,1,1) no matter what I feed into it. Does anyone know why it would do this? *I am not using a Direct3D device, I am just using Direct X vectors and matrices for calculations.* Thankyou