Original Post
Hi everyone, After suggestion from Lord_Evil, I am trying to look into this algorithm for my rendering needs. Does anyone know of a website that explains conservative ratserization (both underestimated and overestimated versions) and hopefully offer some C++ or pseudocode implementation? I know GPU gems 2 has a small chapter on it but the book is expensive and beyond my budget and also geared for GPU programmaing and an internet search did not yield much. Thanks, xarg