Original Post
Im trying to create a flash rpg. not sure if it's going to be online or as an executable but im trying to come up with a way of data mangement. Im a great oop programmer and i know basics of data management as my main job is the lead flash developer creating flash based elearning using a custom lms. However, i'm not an expert by any means when it comes to data management and structuring. I'm trying to figure out the best way to store all the characters, items, spells, etc... Also a way to save multiple instances of the game. That way they can start over with another character without losing the previous one. I have the story and all that pretty much created and am now to designing the actual game. i have a simplistic battle system created, but so far the data (character, monsters, etc...) is all hard coded. Any suggestions would be appreciated. also, it doesn't neccesarily need to be a database.