Original Post
🔒 Locked
3Dc Nvidia
Advertisement
If I had that extension, I wouldn't be asking. I had heard that they worked out a way to decode 3Dc maps using the s3tc extension, so that their older cards could take advantage of the new technology. I thought that this could be applied to use on an Nvidia GPU as well. Any comments?
iirc you can just upload a 3Dc normal map as a two component texture and perform the decode in a fragment shader on hardware which doesn't support the extension directly.
On pre-shader hardware however I don't know how you'd do it.
On pre-shader hardware however I don't know how you'd do it.
I believe it will cost you 2 or 3 instructions, which if you are bandwidth limited and not ALU limited shouldn't cause you a problem
Topic Locked
This topic has been locked by a moderator. New replies are not allowed.
Sign in to reply to this topic.
Advertisement