Original Post
Hi,if someone can tell me where i am wrong: 1) If i have a code like this: ------------------------------------------------ GLfloat *a[16]; float c; float d; c=1.0f; d=0.0f; a[0]=&ca[4]=&da[8]=&da[12]=&d a[1]=&da[5]=&ca[9]=&da[13]=&d a[2]=&da[6]=&da[10]=&ca[14]=&d a[3]=&da[7]=&da[11]=&da[15]=&c ------------------------------------------------ I did some rotations in my program and after them i call: glLoadMatrixf(a); But some wierd things happened,shouldnt that be equal like calling: glLoadIdentity(); 2) Where are data of Matrix stored if i dont load a new Matrix? Lets say i run a third NeHe tutorial and want to get Matrix? Thanks a lot for helping a noob:)