Original Post
How do I make an ambient light that sets a world light? I've looked through the red book but it's kinda vague how it's said... this is what i have so far float light[] = {1.0f, 1.0f, 1.0f, 1.0f}; float pos[] = {0.0f, -1.0f, 0.0f, 0.0f}; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, light); glLightfv(GL_LIGHT0, GL_DIFFUSE, light); glLightfv(GL_LIGHT0, GL_POSITION, pos); but everything is still really dark and seems to somewhat of a green tint... is there a reason for this?